SAM CLOVER aka PLANTTDADDIIShe / Her / Any pronouns Sam Clover (b. 1997)
Her artwork and characters explore ecological challenges and triumphs, psychology, online communities, natural history, biomimicry, and future evolutionary paths. Mischief and tension frequently play alongside softer themes in her pieces.
She specializes in creative direction, digital sculpture, character design, rigging, animation, 3D asset optimization, 3D environments, 3D printing and fabrication. In early 2026 she started a new creative studio Raycaster with Nicole Ruggiero. Prior to working in 3D she spent years as an oil painter and ceramicist.
Collaborations and Exhibitions
In 2025, she was Lead Digital Sculptor and Designer, and a 3D Print Tech at a fabrication studio for museums and parks in Seattle, WA. The Ellis Island National Museum of Immigration, Milwaukee Public Museum, Death Valley National Park, and the REEF Ocean Exploration Center are among the institutions where she helped create fabrication-ready 3D sculptures.
From 2021 to 2024, she lived in NYC, where she expanded her portfolio and collaborated with leading tech companies, musicians, and global brands. Notable projects include AR filters and mural artworks for Meta, game environments for Samsung, and creative work for Coinbase, Bimba Y Lola, Pepsi, EA Sports, FOX, Nike, and Charli XCX. She also worked at Burn and Broad for six months in 2024.
Her work has been exhibited in various locations around the world, including the Grand Palais Éphémère in Paris, the Oculus at the World Trade Center in NYC, NFT Rome in Italy, the LA Art Show, West Chelsea Contemporary in NYC, Berlin, Brooklyn, Denver, Seattle, and Montreal. You can find more information about her exhibition dates and locations here
Interview with Virtual Chaos, 2026
Want to work with Sam?
Email Sam@planttdaddii.com to inquire about collaborations, projects and artwork sales/ licensing
Representation (Greater China): INZLAB
Skills: Art direction, 3D artwork, digital sculpture, character design and visualization, product visualization, rigging, animation, VR/AR, game ready assets, 3D scanning.
Software: Zbrush, Cinema 4D, Maya, Octane Render, Redshift render, Substance Painter, Adobe Suite, 3D printing/chitubox, 3d scanning software.

